CSS Bot Navigation Meshes
NAVIGATION EDITING
Mesh Generation
- nav_generate
- Generate a Navigation Mesh for the current map and save it to disk.
- nav_mark_walkable
- Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_generate_incremental
- Run the generation process again without altering the existing mesh. If there are additional walkable areas and or walkable_marks, new areas will be generated and added to the mesh. However these areas will have to be connected manually to the existing mesh.
- nav_clear_walkable_marks
- Erase any previously placed walkable positions
- nav_quicksave 0/1
- Set to 1 to skip the time consuming phases of the analysis. Useful for data collection and testing.
- nav_save
- Saves the current Navigation Mesh to disk
- nav_load
- Loads the Navigation Mesh for the current area.
- nav_analyze
- Analyze the current Navigation Mesh and save it to disk. The analysis phase computes the second-order data needed by by the bots and hostagesfor their planning and attention systems.
Editing Commands
- nav_delete
- Deletes the currently highlighted area.
- nav_split
- To split an area into two, align the split line using your cursor and invoke the split command.
- nav_merge
- To merge two areas into one, mark the first area, highlight the second by pointing your cursor at it and invoke the merge command.
- nav_mark
- Marks the area or ladder under the cursor for manipulation.
- nav_unmark
- Clears the marked area or ladder.
- nav_connect
- To connecr two areas, mark the first area, highlight a second area, then invoke the connect command. Remember this creates a one-way connection from the first to the second area. To make a two-way connection, reverse the commands, connect the second are to the first area.
- nav_disconnect
- To disconnect two areas, mark an area, highlight a second area, then invoke the disconnect command. This will remove all connections between the two areas.
- nav_splice
- To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
- nav_begin_area
- First of a two part command. Defines a corner of a new area or ladder. To complete the area or ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
- nav_end_area
- Second of the two part command. Defines the second corner of a area or ladder and creates it.
- nav_corner_select
- Slect a corner of the currently marked area. Use multiple times to access all four corners.
- nav_corner_raise
- Raise the selected corner of the currently marked area.
- nav_corner_lower
- Lower the selected corner of the currently marked area.
- nav_corner_place_on_ground
- Place the selected corner of the currently marked area on the ground.
BOT NAVIGATION AND MODIFICATION
Bot Navigation
- nav_crouch
- Toggles the 'must crouch in this area' flag used by the AI system.
- nav_precise
- Toggles the 'don't avoid obstacles' flag used by the AI system.
- nav_jump
- Toggles the 'traverse this area by jumping' flag used by the AI system.
- nav_no_jump
- Toggles the 'don't jump in this area' flag used by the AI system.
- nav_stop
- Toggles the 'must stop when entering this area' flag used by the AI system.
- nav_walk
- Toggles the 'traverse this area by walking' flag used by the AI system.
- nav_run
- Toggles the 'traverse this area by running' flag used by the AI system.
- nav_avoid
- Toggles the 'avoid this area when possible' flag used by the AI system.
- nav_transient
- Toggles the 'area is transient and may become blocked' flag used by the AI system.
- nav_dont_hide
- Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
- nav_stand
- Toggles the 'stand while hiding' flag used by the AI system.
- nav_no_hostages
- Toggles the 'hostages cannot use this area' flag used by the AI system.
Bot Controls
- bot_debug 0/1
- Used for debugging info of bot behavior.
- bot_freeze 0/1
- Used to freeze all bots 0/1
- bot_goto_mark
- Sends a bot to the selected nav area (for editing nav meshes).
- bot_show_nav 0/1
- Shows the bot's nav mesh.
- bot_traceview 0/1
- See the bot's feild of view while navigating a map.
- bot_traceview_extended 0/1
- New command...
- bot_zombie 0/1
- Used for playtesting nav meshes.
PLACE NAME COMMANDS
Place Painting
- nav_toggle_place_mode
- Toggle the editor in and out of place mode. Place mode allows labelling of area with place names.
- nav_toggle_place_painting
- Toggles place painting mode. When place painting, pointing at an area will 'paint' it with the current place.
- nav_use_place
- If used without arguments, all available places will be listed. If a place argument is given, the current place is set.
- nav_place_replace
- Replaces all instances of the first place with the second place.
- nav_place_list
- List all place names used in the map.
- nav_place_floodfill
- Sets the place of the area under the cursor to the currentplace, and 'flood-fills' the place to all ajacent areas. Flood-filling stops when it hits an area with the same place, or a different place than that of the initial area.
- nav_place_pick
- Sets the current place to the place of the area under the cursor.
- nav_mark_unnamed
- Mark an area with no place name. Useful for finding stray areas missed when place painting.
OTHER COMMANDS
- sv_cheats 0/1
- Must be set to 1 to enable navigation tuning.
- nav_edit 0/1
- Set to 1 to interactivly edit the navigation mesh. Set it to 0{zero} to close the editor.
- mat_fullbright 0/1
- Use this instead of the flashlight to nav dark areas or maps, makes it daylight.
- nav_check_file_consistency
- Scans the maps directory and reports any missing/out-of-date navigation files. (this doesn't work right)
- nav_check_connectivity
- Reports ant areas that are not connected to every hostage rescue zone and bomb site on the map.
- nav_update_blocked
- Updates the blocked/unblocked status for every nav area.
- nav_check_floor
- Updates the blocked/unblocked status for every nav area.
- nav_remove_unused_jump_areas
- Removes jump areas with at most 1 connection to a ladder or non-jump area.
- nav_strip
- Strips all hiding spots, approach points, and encounter spots from all areas in the mesh.
- nav_warp_to_mark
- Warps the player to the marked area.
- nav_build_ladder
- Attempts to build a nav ladder on the climbable surface under the cursor.
- nav_ladder_flip
- Flips the selected ladder's direction.
- nav_show_ladder_bounds
- Draws the bounding boxes of all func_ladders in the map.
- nav_show_area_information (duration)
- Duration in seconds to show nav area ID and attributes while editing.
- nav_show_danger 0/1
- Show current 'danger' levels.
- nav_compress_id
- Re-orders area and ladders ID's so they are continuous.